Style:
Think Yoshi’s Island 2, or on the opposite end of the spectrum, Castlevania: Dawn of Sorrow. These two games have a beautiful style that is pervasive throughout the game. Their styles let them portray characters from cute to menacing, but still keep a sense of cohesiveness.





These screenshots provide a lot of context for what I’m talking about. The top screens (obviously Yoshi’s Island 2) show the kind of cel-shaded style that I’m talking about. The second Yoshi’s Island screen, with the pink ballon creatures in the background is a good example of this style going through every nook and cranny of the game. Even in inanimate background objects, they have very cool looking, attention-grabbing objects that stick with the style. Castlevania too does this, with the four different statues in the second Castlevania screenshot, or the building in the third screen.
One of the worst graphical mistakes is to break style. This, however, does not mean that animate objects can’t have different styles than inanimate objects. In fact, that is often a good idea; it helps your characters stand out. Look at the first Yoshi’s Island screen. Yoshi doesn’t look so cel-shaded; nor do the enemies in the bottom right of that screen. However, it helps Yoshi stand out from the cel-shaded background. It’s one way graphics can contribute to gameplay.
That’s all for my criteria on Style. If you have any other criteria, either for style or graphics, post it in the comments.
-Ben OUT.
August 19th, 2006 | 2D, Graphics | No comments